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Creative Process

You Are Not Making Work for Everyone, and That's the Whole Point

Sarah Askew
You Are Not Making Work for Everyone, and That's the Whole Point

The Invisible Weight You're Carrying

At some point — maybe early on, maybe after your first taste of an audience — you started doing this thing where you mentally audited your work against every possible critic. The person who thinks it's too niche. The person who thinks it's not niche enough. The one who wants more vulnerability. The one who finds vulnerability uncomfortable. The colleague who wishes you'd be more practical. The fan who follows you because you're not practical.

You started writing, designing, shooting, building — and somewhere in the back of your head, a little committee convened. And that committee has been quietly expanding ever since.

This is the comparison trap nobody warns you about. It's not just about measuring your work against other creators' output. It's about measuring your work against a fictional universal standard — the impossible idea that great creative work should resonate with everybody and solve every relevant problem in the room.

It won't. It can't. And honestly? It shouldn't.

Why We Fall Into This

There's a real psychological pull toward wanting your creative work to have broad relevance. Part of it is ego — we want to matter to as many people as possible. Part of it is insecurity — if enough people love it, maybe the critics in your head will finally quiet down. And part of it is a genuine, well-intentioned desire to be useful.

But here's where it gets tricky. When you're a creator — whether that means you make films, write essays, run a podcast, design products, or build visual art — usefulness isn't the same thing as universality. A hammer is useful. It is not, however, useful to everyone in every situation. Nobody's mad at a hammer for not being a screwdriver.

Your creative work is the same. It was built for something specific, even if you haven't fully articulated what that is yet. When you start retrofitting it to serve every possible audience, you don't make it more powerful. You sand down all the edges that made it interesting in the first place.

The Narrowing-Down Paradox

Here's something counterintuitive that most working creators eventually figure out the hard way: the more specifically you make something, the more broadly it tends to land.

Think about the creative work that has genuinely stopped you in your tracks. The book that felt like it was written directly to you. The song that described a feeling you'd never heard named out loud. The documentary that made you feel seen in some oddly specific corner of your experience. None of that happened because the creator was trying to speak to everyone. It happened because they were speaking to someone with enough precision and honesty that the rest of us could feel it anyway.

Specificity is how creative work travels. Vagueness keeps it stuck.

When you try to solve everyone's problems, you end up solving no one's problem particularly well. You produce work that's technically competent, inoffensive, and completely forgettable. The kind of thing people scroll past without quite knowing why it didn't hook them.

Finding Your Actual Creative Mission

So how do you figure out what your work is actually for — and who it's actually for?

Start by asking yourself a few honest questions:

What problem do I keep returning to, whether or not it's the fashionable one? There's usually a through-line in a creator's body of work that they didn't consciously plan. Some recurring tension, question, or theme that shows up again and again. That's not an accident. That's your actual creative obsession, and it's worth naming.

Who was I making this for when I first started? Before the audience existed, before the metrics, before anyone was watching — there was probably a version of yourself, or a specific person you were thinking about, or a conversation you wanted to be having. Go back to that. That original intent is usually cleaner and more honest than anything you've layered on top of it since.

What would I cut if I could only keep the most essential version? This is brutal but clarifying. When you imagine stripping your work down to its core purpose, what stays? What you're left with is usually a pretty direct answer to what your creative mission actually is.

Letting Go of the Universal Relevance Standard

There's a particular flavor of creative anxiety that comes from watching someone else's work reach a massive audience and thinking: mine should do that too. And look, reach is great. Audience growth is great. None of this is an argument for making obscure work on purpose.

But the creators who build real, lasting audiences almost never did it by trying to appeal to everyone from the jump. They did it by being remarkably themselves — specific, consistent, and willing to lose people who weren't the right fit.

Universal relevance is a byproduct of deep specificity, not a strategy you can engineer from the outside in.

The work that ends up mattering to the most people usually started as work that mattered to a very particular kind of person in a very particular kind of way. The reach came later, almost as a side effect.

A Practical Reframe for Your Next Project

Before you start your next piece — whether it's a blog post, a short film, a product launch, a painting, whatever your medium is — try this: write one sentence that names exactly who this is for and exactly what you want them to walk away with.

Not a broad statement. Not "people who enjoy thoughtful content." Something specific. Something that would actually exclude someone.

That discomfort you feel when you try to write something exclusive? That's the feeling of doing it right.

Your creative work doesn't owe the entire internet a solution. It owes your actual audience — the specific, real, weird, particular people who genuinely need what you're making — your full attention and your most honest effort.

That's it. That's the whole job.

Stop carrying the weight of everyone else's expectations and start making something that actually lands for the people it was always meant to reach. You'll be surprised how much lighter the work gets — and how much further it travels.

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